Meet Sammy. This cute little peanut butter and jelly sandwich is actually a robot that teaches coding principles and skills to children in grades K-2. You don’t need a tablet, smartphone, or computer to program this robot; programs are created by simply laying down a sequence of physical code cards. As the robot drives over the code cards, an OID optical scanner on the bottom of the robot reads the code cards one by one and loads the program. Next, place the robot on a grid made of map cards, and the robot runs the program. You can program the robot to move in different directions, activate its output gear, light up its LED, play sounds, and respond to different function cards. The integrated output gear makes it possible to build simple robotic creations with arms or other moving parts that respond according to the program’s instructions.
+ Teaches fundamental coding, mechanical engineering, and problem-solving skills
Program the robot by laying down a sequence of code cards. The robot drives over the code cards to record them one by one with its OID scanner.
The OID optical scanner in the robotic base unit reads the code cards to record the program. Then, the robot uses the scanner to orient itself on the map cards when running the program.
Six different storylines are included, each with a series of model-building and coding lessons: a mouse moves through a maze to find cheese, a penguin interacts with other animals in a park, a soccer player moves a ball into the goal, a fire truck puts out fires, and a factory robot performs tasks in a factory scenario.
A special math mode offers simple lessons in number comparisons, addition, variables, and algorithms for hands-on math explorations.
Curriculum – the 30 lessons are correlated to the standards for computer science education developed by the Computer Science Teachers Association. The lessons progress in complexity through the manual, allowing the kit to be appropriate for a child as young as four years, with help from an adult, to over eight years.